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OpenGL Insights
book

OpenGL Insights

by Patrick Cozzi, Christophe Riccio
July 2012
Intermediate to advanced
712 pages
24h 57m
English
A K Peters/CRC Press
Content preview from OpenGL Insights
168 II Rendering Techniques
11.3.2 Geometry Extrusion Using a Geometry Shader
The vertex shader–based extrusion method has the drawback of not being able to
render correct volumetric lines when they are viewed a long their own direction: the
triangle strip becomes visible at the grazing angle (Figure 11.5). The method using a
geometry shader–based extrusion does not suffer from this problem.
Figure 11.5. The visual error resulting from using the vertex shader–based extrusion while
viewing a line along its direction (left). Corrected version using geometry shader–based extru-
sion (right).
Given the two input vertices, the geometry shader extrudes an ...
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Publisher Resources

ISBN: 9781439893777