
Layered Textures R endering
Pipeline
Dzmitry Malyshau
14.1 Introduction
Texture mapping is a fundamental part of the contemporary rendering pipeline.
It provides various shading models with surface-varying properties, such as diffuse
color, specular color and glossiness, normal direction and displacement offset. Dur-
ing rendering, these properties become parameters of the lighting equation produc-
ing the final pixel colors. There are many ways to define the coordinates used for
texture sampling, such as prebaked UV, parametric projections, including the screen
position, world position, normal vector, reflection vector, etc. When applied to an
existing