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OpenGL Insights by Christophe Riccio, Patrick Cozzi

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About the Contributors
Woojin Ahn
ahnw@rpi.edu
Woojin is a postdoctoral research associate at the Center for Mod-
eling, Simulation and Imaging in Medicine at Rensselaer Poly-
technic Institute. He received his PhD in Mechanical Engineer-
ing from Korea Advanced Institute of Science and Technology in
2010. His current research interests include surgery simulation,
physics-based animation, and web-based multimodal interactive 3D applications.
Alina Alt
aalt@nvidia.com
Alina is a n applied engineer at NVIDIA where her responsibil-
ities include helping users incorporate NVIDIAs GPUs, video
products, and video-related driver features into their solutions
and applications. She specializes in combining technologies in video-processing ap-
plications and optimizing application performance in systems with multiple GPUs.
Her past experience includes developing augmented reality applications for live sports
telecasts and developing a scalable, CPU-based compute cluster graphics driver.
Edward Angel
angel@cs.unm.edu
Ed is Professor Emeritus of Computer Science at the Univer-
sity of New Mexico (UNM) and was the first UNM Presiden-
tial Teaching Fellow. At UNM, he held joint appointments in
Computer Science, Electrical and Computer Engineering, and
Cinematic Arts. He has held academic positions at the University of California at
657
658 About the Contributors
Berkeley, the University of Southern California, and the University of Rochester, and
has held visiting positions in Sweden, the U.K., India, Venezuela, and Ecuador. His
research interests have focused on computer graphics and scientific visualization. Ed’s
textbook Interactive Computer Graphics is now in its sixth edition. The third edition
of the companion book, The OpenGL Primer, was published in 2006. He has taught
over 100 professional short courses, including OpenGL courses at both SIGGRAPH
and SIGGRAPH Asia. He received a BS from the California Institute of Technology
and a PhD from the University of Southern California.
Nakhoon Baek
oceancru@gmail.com
Nakhoon is currently an associate professor in the School of Com-
puter Science and Engineering at Kyungpook National Un iver-
sity, Korea. He received his BA, M S, and P hD in computer sci-
ence from Korea Advanced Institute of Science and Technology
(KAIST) in 1990, 1992, and 1997, respectively. His research interests include graph-
ics standards, graphics algorithms, and real-time rendering. He implemented an in-
house version of CGM/CGI graphics standards in the late 1990s, for a telephone
company in Korea. Since 2005, he has been coworking with the graphics team in
HUONE Inc. to commercially implement a set of graphics standards for embedded
systems including OpenVG, OpenGL ES, OpenGL SC, and Collada.
Mike Bailey
mjb@cs.oregonstate.edu
Mike is a professor in computer science at Oregon State Univer-
sity. Mike holds a PhD from Purdue University, and has worked
at Sandia National Labs, Purdue University, Megatek Corpo-
ration, and the San Diego Supercomputer Center at UC San
Diego. Mike has taught numerous classes at the college level (a combined 4000+
students), and at conferences (S IGGRAPH, SIGGR APH Asia , SIGCSE, IEEE Vi-
sualization, and Supercomputing). Mike was five times voted Computer Science
Teacher of the Year by the UCSD CS seniors. He was also voted Most Enthusias-
tic Professor by the OSU students in 2005 and received the Austin Paul teaching
award from OSU’s College of Engineering in 2008. Mikes research areas include a
variety of topics in the field of scientific computer graphics, with a specific interest
in GPU programming, visualizing volume data sets, solid freeform fabrication for
visualization hardcopy, and stereographics.

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