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OpenGL Insights by Christophe Riccio, Patrick Cozzi

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About the Contributors 669
Bruce Merry
bmerry@gmail.com
Bruce did his PhD at the University of Cape Town, specializing
in character animation. In 2008, he joined ARM as a software
engineer working on Mali graphics products. He has now re-
turned to the University of Cape Town to do a postdoc. He is
funded by the Centre for High Performance Computing to do research in GPU ac-
celeration of computer graphics algorithms. When not doing computer graphics,
Bruce is a regular participant in programming contests.
Muhammad Mobeen Movania
mova0002@e.ntu.edu.sg
Mu hammad Mobeen received his Bachelor of Computer Sci-
ences from Iqra University Karachi in 2005. After his gradua-
tion, he joined the Data Communication and Control (Pvt.) Ltd
as a software engineer, working on DirectX and OpenGL APIs
to produce real-time interactive tactical simulators and dynamic integrated training
simulators. His research interests include volumetric rendering, GPU technologies,
and real-time volumetric lighting, shading, and shadows. He is currently pursuing
his PhD from NTU, and his proposed area of research is GPU-accelerated advanced
volumetric deformation and rendering under the advice of Associate Professor Lin
Feng. He is the author of the open-source project OpenCloth, http://code.google.
com/p/opencloth, which details all of the existing cloth and soft-body simulation
algorithms in a simple OpenGL-based C++ library.
Bruno Oliveira
bruno.oliveira@dcc.fc.up.pt
Bruno was born on Christmas day in 1978 in Porto, the place
where he still lives today. He studied computer science and later
on got his MSc in computer graphics. In between, he had several
jobs, from network administrator, to software development, to
trainee, to researcher on different University projects. Today he is a researcher at
the Porto Interactive Center, a research group dedicated to innovation in computer
graphics and human-computer interaction and is completing his PhD dissertation in
the same area.

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