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OpenGL Programming for Windows 95 and Windows NT
book

OpenGL Programming for Windows 95 and Windows NT

by Ron Fosner
October 1996
Intermediate to advanced
288 pages
6h 8m
English
Addison-Wesley Professional
Content preview from OpenGL Programming for Windows 95 and Windows NT

Chapter 10. Textures

 

If I had two loaves of bread, I would sell one and buy hyacinths, for they would feed my soul.

 
 --The Koran

Textures are to 3D graphics what scenery is to the theater, that is, a way of making something appear rich and complex even though it’s not. This is a good thing. Anything that gives us depth at little cost is to be strived for in 3D graphics. Texture mapping is a result of attempts to make 3D objects more interesting and realistic, and its popularity easily demonstrates how successful it’s been.

This chapter covers applying a texture to a surface—from converting a Windows bitmap to OpenGL’s format to automatically creating multiple levels of detailed images to speed up rendering. By the way, if you’re using color-index ...

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Publisher Resources

ISBN: 9780321620491Purchase book