Chapter 12. Advanced OpenGL Features

 

A man should keep his little brain attic stocked with all the furniture that he is likely to use, and the rest he can put away in the lumber room of his library, where he can get it if he wants it.

 
 --Sherlock Holmes

Once you’ve got the basics of OpenGL down, it’s time to hone your abilities. The previous chapters have covered the generic parts of OpenGL. No matter what your implementation—hardware accelerated or generic, the first Windows NT 3.5 release or the OpenGL 1.1 that ships with Windows NT 4.0 and Windows 95—all the previous information will work, with exceptions as noted in the text.

However, no one ever received accolades for making a program—especially graphics programs—merely adequate! There’s something ...

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