List of Figures

Figure 2.1

Pixel-Format Enumerator

17

Figure 2.2

The Traditional (and Slow) Method of DC/RC Handling

23

Figure 2.3

The Improved (and Faster) Method of DC/RC Handling

24

Figure 3.1

OpenGL Architecture

42

Figure 3.2

Transformation of a Vertex into Window Coordinates

43

Figure 4.1

The Ten OpenGL Primitive Types

59

Figure 4.2

Simple and Nonsimple OpenGL Polygons

61

Figure 4.3

A Surface and its Normal Vector

67

Figure 5.1

Coordinate Systems Used for 3D Graphics

72

Figure 5.2

The Default Viewpoint Location and Orientation

72

Figure 5.3

Results of Rotation Followed by Translation

74

Figure 5.4

Results of Translation Followed by Rotation

75

Figure 5.5

Parts of the Viewpoint

75

Figure 5.6

Positive Rotation about the X-Axis

77

Figure 5.7

Reorientation of Viewing Direction due to ...

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