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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

by Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane
March 2013
Intermediate to advanced
984 pages
26h 18m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Fragment Shaders for Different Light Styles

We’ll next discuss how fragment shaders compute the ambient, diffuse, and speculative amounts for several types of light, including directional lighting, point lighting, and spotlight lighting. These will be complete with a vertex and fragment shader pair built up as we go from simplest to more complex. The later shaders may seem long, but if you start with the simplest and follow the incremental additions, it will be easy to understand.

Note

The comments in each example highlight the change or difference from the previous step, making it easy to look and identify the new concepts.

No Lighting

We’ll start with the simplest lighting—no lighting! By this, we don’t mean everything will be black, but ...

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Publisher Resources

ISBN: 9780132748445Purchase bookOther