Examples
Example 1.1 triangles.cpp: Our First OpenGL Program
Example 1.2 Vertex Shader for triangles.cpp: triangles.vert
Example 1.3 Fragment Shader for triangles.cpp: triangles.frag
Example 2.1 A Simple Vertex Shader
Example 2.2 Obtaining a Uniform Variable’s Index and Assigning Values
Example 2.3 Declaring a Uniform Block
Example 2.4 Initializing Uniform Variables in a Named Uniform Block
Example 2.5 Static Shader Control Flow
Example 2.6 Declaring a Set of Subroutines
Example 3.1 Initializing a Buffer Object with glBufferSubData()
Example 3.2 Initializing a Buffer Object with glMapBuffer()
Example 3.3 Declaration of the DrawArraysIndirectCommand Structure
Example 3.4 Declaration of the DrawElementsIndirectCommand Structure
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