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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, Seventh Edition
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, Seventh Edition

by Dave Shreiner - The Khronos OpenGL ARB Working Group
July 2009
Intermediate to advanced
936 pages
21h 41m
English
Addison-Wesley Professional
Content preview from OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, Seventh Edition

Appendix I. Built-In OpenGL Shading Language Variables and Functions

The OpenGL Shading Language, commonly called the “GLSL,” defines a number of variables for matching OpenGL state and large set of convenience functions. This appendix[1] provides a complete list of GLSL built-in variables and functions.

[1] This appendix is adapted from The OpenGL® Shading Language Specification (Versions 1.30 and 1.40) by John Kessenich.

The OpenGL Shading Language has been updated including deprecating and removing some features.

Version 1.30 of GLSL added numerous new functions and data types, while maintaining complete backward compatibility with previous versions of GLSL. No features were removed through deprecation, although various variables ...

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Publisher Resources

ISBN: 9780321669292Purchase book