Chapter 2. State Management and Drawing Geometric Objects
Chapter Objectives
After reading this chapter, you’ll be able to do the following:
• Clear the window to an arbitrary color
• Force any pending drawing to complete
• Draw with any geometric primitive—point, line, or polygon—in two or three dimensions
• Turn states on and off and query state variables
• Control the display of geometric primitives—for example, draw dashed lines or outlined polygons
• Specify normal vectors at appropriate points on the surfaces of solid objects
• Use vertex arrays and buffer objects to store and access geometric data with fewer function calls
• Save and restore several state variables at once
Although you can draw complex and interesting pictures ...
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