Chapter 3. Viewing
Chapter Objectives
After reading this chapter, you’ll be able to do the following:
• View a geometric model in any orientation by transforming it in three-dimensional space
• Control the location in three-dimensional space from which the model is viewed
• Clip undesired portions of the model out of the scene that’s to be viewed
• Manipulate the appropriate matrix stacks that control model transformation for viewing, and project the model onto the screen
• Combine multiple transformations to mimic sophisticated systems in motion, such as a solar system or an articulated robot arm
• Reverse or mimic the operations of the geometric processing pipeline
Note
For OpenGL Version 3.1, many of the techniques and functions ...
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