Chapter 6. Blending, Antialiasing, Fog, and Polygon Offset
Chapter Objectives
After reading this chapter, you’ll be able to do the following:
• Blend colors to achieve such effects as making objects appear translucent
• Smooth jagged edges of lines and polygons with antialiasing
• Create scenes with realistic atmospheric effects
• Render rounded (antialiased) points with varying sizes, based upon distance from the viewpoint
• Draw geometry at or near the same depth, but avoid unaesthetic artifacts from intersecting geometry
The preceding chapters have given you the basic information you need to create a computer-graphics scene; you’ve learned how to do the following:
• Draw geometric shapes
• Transform those geometric shapes so that ...
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