July 2009
Intermediate to advanced
936 pages
21h 41m
English
After reading this chapter, you’ll be able to do the following:
• Position and draw bitmapped data
• Read pixel data (bitmaps and images) from the framebuffer into processor memory and from memory into the framebuffer
• Copy pixel data from one color buffer to another, or to another location in the same buffer
• Magnify or reduce an image as it’s written to the framebuffer
• Control pixel data formatting and perform other transformations as the data is moved to and from the framebuffer
• Perform pixel processing using the Imaging Subset
• Use buffer objects for storing pixel data
Much of the functionality discussed in this chapter was deprecated in OpenGL ...
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