Chapter 9. Texture Mapping

Chapter Objectives

After reading this chapter, you’ll be able to do the following:

• Understand what texture mapping can add to your scene

• Specify texture images in compressed and uncompressed formats

• Control how a texture image is filtered as it is applied to a fragment

• Create and manage texture images in texture objects, and control a high-performance working set of those texture objects

• Specify how the texture and fragment colors are combined

• Supply texture coordinates describing how the texture image should be mapped onto objects in your scene

• Generate texture coordinates automatically to produce effects such as contour maps and environment maps

• Perform complex texture operations in a single ...

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