July 2009
Intermediate to advanced
936 pages
21h 41m
English
After reading this chapter, you’ll be able to do the following:
• Understand what texture mapping can add to your scene
• Specify texture images in compressed and uncompressed formats
• Control how a texture image is filtered as it is applied to a fragment
• Create and manage texture images in texture objects, and control a high-performance working set of those texture objects
• Specify how the texture and fragment colors are combined
• Supply texture coordinates describing how the texture image should be mapped onto objects in your scene
• Generate texture coordinates automatically to produce effects such as contour maps and environment maps
• Perform complex texture operations in a single ...
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