Book description
The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform.
Leading OpenGL experts Robert Kuehne and J. D. Sullivan thoroughly explain the Mac's diverse OpenGL APIs, both old and new. They illuminate crucial OpenGL setup, configuration, and performance issues that are unique to the Mac platform. Next, they offer practical, start-to-finish guidance for integrating key Mac-native APIs with OpenGL, and leveraging the full power of the Mac platform in your graphics applications.
Coverage includes
A thorough review of Mac hardware and software architectures and their performance implications
In-depth, expert guidance for accessing OpenGL from each of the Mac's core APIs: CGL, AGL, and Cocoa
Interoperating with other Mac APIs: incorporating video with QuickTime, performing image effects with Core Image, and processing CoreVideo data
Analyzing Mac OpenGL application performance, resolving bottlenecks, and leveraging optimizations only available on the Mac
Detecting, integrating, and using OpenGL extensions
An accompanying Web site (www.macopenglbook.com) contains the book's example code, plus additional OpenGL-related resources.
OpenGL® Programming on Mac OS® X will be valuable to Mac programmers seeking to leverage OpenGL's power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform's uniquely intuitive style and efficiency.
Table of contents
- Title Page
- Copyright Page
- Contents
- List of Figures
- List of Tables
- List of Examples
- Preface
- Acknowledgments
- About the Authors
- Chapter 1. Mac OpenGL Introduction
- Chapter 2. OpenGL Architecture on OS X
- Chapter 3. Mac Hardware Architecture
- Chapter 4. Application Programming on OS X
- Chapter 5. OpenGL Configuration and Integration
- Chapter 6. The CGL API for OpenGL Configuration
- Chapter 7. The AGL API for OpenGL Configuration
- Chapter 8. The Cocoa API for OpenGL Configuration
- Chapter 9. The GLUT API for OpenGL Configuration
- Chapter 10. API Interoperability
- Chapter 11. Performance
- Chapter 12. Mac Platform Compatibility
- Chapter 13. OpenGL Extensions
- Appendix A. X11 APIs for OpenGL Configuration
- Appendix B. Glossary
- Appendix C. The Cocoa API for OpenGL Configuration in Leopard, Mac OS X 10.5
- Appendix D. Bibliography
- Index
- Footnotes
Product information
- Title: OpenGL Programming on Mac OS X: Architecture, Performance, and Integration
- Author(s):
- Release date: December 2007
- Publisher(s): Addison-Wesley Professional
- ISBN: 9780321356529
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