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OpenGL® Shading Language, Second Edition by Randi J. Rost

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Appendix . Color Plate

Screen shot of the SolidWorks application, showing a jigsaw rendered with OpenGL shaders to simulate a chrome body, galvanized steel housing, and cast iron blade. (Courtesy of SolidWorks Corporation)

Figure 1. Screen shot of the SolidWorks application, showing a jigsaw rendered with OpenGL shaders to simulate a chrome body, galvanized steel housing, and cast iron blade. (Courtesy of SolidWorks Corporation)

Screen shots illustrating realistic material shaders developed by LightWork Design. Upper-left and lower-left images use complex OpenGL shaders for accurately visualizing real-world GE Plastics materials. Upper-right image illustrates the real-world visualization of Milliken carpets using the LightWorks Archive (LWA) format. Lower-right image illustrates high-quality lighting created using materials in the LWA format. LightWork Design provides the shaders, materials, and information about the LWA format at http://www.lightworks-user.com. (Created using the LightWorks rendering engine. Copyright LightWork Design)

Figure 2. Screen shots illustrating realistic material shaders developed by LightWork Design. Upper-left and lower-left images use complex OpenGL shaders for accurately visualizing real-world GE Plastics materials. Upper-right image illustrates the real-world visualization of Milliken carpets using the LightWorks Archive ...

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