Chapter 7. OpenGL Shading Language API
In support of the OpenGL Shading Language, more than 30 new entry points were added to OpenGL in version 2.0. This set of API calls is referred to throughout this book as the OPENGL SHADING LANGUAGE API. In this chapter, we look at the OpenGL entry points that have been added to create, load, compile, and link shaders, as well as the entry points that have been added for passing generic vertex attributes and uniform variables to shaders. Reference pages for all of the OpenGL Shading Language API entry points are found in Appendix B.
At the end of this chapter, we discuss the application code that is needed to create and use the brick shader presented in Chapter 6. If you just can’t wait, go ahead and sneak ...
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