O'Reilly logo

OpenGL® Shading Language, Second Edition by Randi J. Rost

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 8. Shader Development

At the time of this writing, shader development tools for the OpenGL Shading Language are in their infancy. Although some tools for shader development do exist (notably, ATI’s RenderMonkey), tools for debugging or profiling shaders are only starting to emerge. This situation is expected to improve rapidly as hardware and software companies develop tools for use in shader development.

This chapter sets forth some ideas on the shader development process and describes the tools that are currently available. Both general software development techniques and techniques that are unique to shader development are discussed. In all likelihood, we will soon see software developers step into the void with products to assist shader ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required