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OpenGL® Shading Language, Second Edition by Randi J. Rost

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Acknowledgments

John Kessenich of 3Dlabs was the primary author of the OpenGL Shading Language specification document and the author of Chapter 3 of this book. Some of the material from the OpenGL Shading Language specification document was modified and included in Chapters 3, 4, and 5, and the OpenGL Shading Language grammar written by John for the specification is included in its entirety in Appendix A. John worked tirelessly throughout the standardization effort discussing, resolving, and documenting language and API issues; updating the specification through numerous revisions; and providing insight and education to many of the other participants in the effort. John also did some of the early shader development, including the very first versions ...

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