Appendix COpenGL Man Pages for (Core) OpenGL 3.3
glActiveTexture
select active texture unit
C Specification
void glActiveTexture(GLenum texture);
Parameters
texture
Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture
must be one of GL_TEXTUREi,
where i
ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0.
Description
glActiveTexture
selects which texture unit subsequent texture state calls will affect. The number of texture units an implementation supports is implementation dependent, but must be at least 48.
Errors
GL_INVALID_ENUM is generated if texture
is not one of GL_TEXTUREi,
where i
ranges from 0 to (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ...
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