Chapter 3Basic Rendering
What You’ll Learn in this Chapter:
• About the basic OpenGL rendering architecture
• How to use the seven OpenGL geometric primitives
• How to use stock shaders
• How to use uniforms and attributes
• How to submit geometry with the GLBatch helper class
• How to perform depth testing and back face culling
• How to draw transparent or blended geometry
• How to draw antialiased points, lines, and polygons
If you’ve ever had a chemistry class (and probably even if you haven’t), you know that all matter consists of atoms and all atoms consist of only three things: protons, neutrons, and electrons. All the materials and substances you have ever come into contact with—from the petals of a rose to the ...
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