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OpenGL SuperBible: Comprehensive Tutorial and Reference, Fifth Edition by Jr. Richard S. Wright, Benjamin Lipchak, Graham Sellers, Nicholas Haemel

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Chapter 8Buffer Objects: Storage Is Now in Your Hands

by Nicholas Haemel

What You’ll Learn in this Chapter:

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Up until this point you have had a chance to learn about the basics of OpenGL, how to specify geometry, what shaders are, how to use textures, and so on. Now it’s time to blow the lid off of your applications and introduce faster and more flexible ways of rendering and moving data around. You also learn about off-screen rendering and how to create and control your own framebuffer.

Buffer objects are a powerful concept that allows your applications to quickly and easily move data from one part of the rendering pipeline to another, from one ...

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