Chapter 13OpenGL on Windows

by Nicholas Haemel

WHAT YOU’LL LEARN IN THIS CHAPTER

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As you have seen, OpenGL is a powerful API. Its low-level nature leaves all of the control in the hands of application developers. Additionally, the core OpenGL code is portable across many different platforms and operating systems. Because every operating system has a different means of window management, each operating system has a different layer to help applications interface with OpenGL. This helps the driver implementation understand what types of buffers, color formats, and other characteristics should be used for any specific instance.

On Microsoft Windows ...

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