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OpenGL SuperBible: Comprehensive Tutorial and Reference, Fifth Edition
book

OpenGL SuperBible: Comprehensive Tutorial and Reference, Fifth Edition

by Jr. Richard S. Wright, Nicholas Haemel, Graham Sellers, Benjamin Lipchak
July 2010
Intermediate to advanced
1008 pages
26h 20m
English
Addison-Wesley Professional
Content preview from OpenGL SuperBible: Comprehensive Tutorial and Reference, Fifth Edition

Chapter 13OpenGL on Windows

by Nicholas Haemel

WHAT YOU’LL LEARN IN THIS CHAPTER

Image

As you have seen, OpenGL is a powerful API. Its low-level nature leaves all of the control in the hands of application developers. Additionally, the core OpenGL code is portable across many different platforms and operating systems. Because every operating system has a different means of window management, each operating system has a different layer to help applications interface with OpenGL. This helps the driver implementation understand what types of buffers, color formats, and other characteristics should be used for any specific instance.

On Microsoft Windows ...

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Publisher Resources

ISBN: 9780132160926Purchase book