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OpenGL® SuperBible: Comprehensive Tutorial and Reference, Sixth Edition by Richard S Wright, Graham Sellers, Nicholas Haemel

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Chapter 13. Debugging and Performance Optimization

What You’ll Learn in This Chapter

• How to figure out what’s wrong when your application isn’t doing what you want it to

• How to achieve the highest possible performance

• How to make sure you’re making the best use of OpenGL that you can

By now, you’ve learned a lot about OpenGL. You’ll probably have started writing some pretty complex programs of your own, and chances are they won’t work first time — and even when you get them working, they won’t go as fast as you’d like them to. In this chapter, we take a look at two important skill sets: debugging and performance tuning. The first helps you to just get your application running correctly. The second helps you to get it to run fast. Both ...

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