OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition
by Graham Sellers, Richard S. Wright Jr., Nicholas Haemel
Chapter 15. Debugging and Stability
What You’ll Learn in This Chapter
• How to figure out what’s wrong when your application isn’t doing what you want it to.
• How to achieve the highest possible performance.
• How to enhance your application’s security and robustness.
By now, you’ve learned a lot about OpenGL. You have probably started writing some pretty complex programs of your own, but chances are they won’t work the first time—and even when you get them working, they won’t go as fast as you’d like them to. In this chapter we take a look at two important skill sets: debugging and performance tuning. The first helps you to get your application running correctly. The second helps you to get it running fast. Both are important for production-quality ...
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