book
OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition
by Graham Sellers, Richard S. Wright Jr., Nicholas Haemel
July 2015
Intermediate to advanced
912 pages
25h 5m
English
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Listings
Listing 2.1 Our first OpenGL application
Listing 2.2 Animating color over time
Listing 2.3 Our first vertex shader
Listing 2.4 Our first fragment shader
Listing 2.5 Compiling a simple shader
Listing 2.6 Creating the program member variable
Listing 2.7 Rendering a single point
Listing 2.8 Producing multiple vertices in a vertex shader
Listing 2.9 Rendering a single triangle
Listing 3.1 Declaration of a vertex attribute
Listing 3.2 Updating a vertex attribute
Listing 3.3 Vertex shader with an output
Listing 3.4 Fragment shader with an input
Listing 3.5 Vertex shader with an output interface block
Listing 3.6 Fragment shader with an input interface block
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