Introduction
Welcome to the fourth edition of the OpenGL SuperBible. For more than ten years, we have striven to provide the world’s best introduction to not only OpenGL, but 3D graphics programming in general. This book is both a comprehensive reference of the entire OpenGL API and a tutorial that will teach you how to use this powerful API to create stunning 3D visualizations, games, and other graphics of all kinds. Starting with basic 3D terminology and concepts, we take you through basic primitive assembly, transformations, lighting, texturing, and eventually bring you into the full power of the programmable graphics pipeline with the OpenGL Shading Language.
Regardless of whether you are programming on Windows, Mac OS X, Linux, or a handheld ...
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