Chapter 19. Wiggle: OpenGL on Windows
WHAT YOU’LL LEARN IN THIS CHAPTER:
OpenGL is purely a low-level graphics API, with user interaction and the screen or window handled by the host environment. To facilitate this partnership, each environment usually has some extensions that “glue” OpenGL to its own window management and user interface functions. This glue is code that associates OpenGL drawing commands with a particular window. It is also necessary to provide functions for setting buffer modes, color depths, and other drawing characteristics.
For Microsoft Windows, this glue code is embodied in a set of functions added ...
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