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OpenGL SuperBible: Comprehensive Tutorial and Reference, Fourth Edition by Nicholas Haemel, Benjamin Lipchak, Richard S. Wright

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Chapter 19. Wiggle: OpenGL on Windows

by Richard S. Wright Jr.

WHAT YOU’LL LEARN IN THIS CHAPTER:

Image

OpenGL is purely a low-level graphics API, with user interaction and the screen or window handled by the host environment. To facilitate this partnership, each environment usually has some extensions that “glue” OpenGL to its own window management and user interface functions. This glue is code that associates OpenGL drawing commands with a particular window. It is also necessary to provide functions for setting buffer modes, color depths, and other drawing characteristics.

For Microsoft Windows, this glue code is embodied in a set of functions added ...

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