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OpenGL SuperBible: Comprehensive Tutorial and Reference, Fourth Edition by Nicholas Haemel, Benjamin Lipchak, Richard S. Wright

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Chapter 20. OpenGL on Mac OS X

by Richard S. Wright Jr.

WHAT YOU’LL LEARN IN THIS CHAPTER:

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OpenGL is the native and preferred 3D rendering API on the Mac OS X platform. In fact, OpenGL is used at the lowest levels of the operating system for the desktop, GUI, and Mac OS X’s own 2D graphics APIs and compositing engine (Quartz). The importance of OpenGL on the Mac platform cannot be overstated. With its favored status in the eyes of Apple (somewhat analogous to Direct3D’s status with Microsoft), it enjoys significant support, and investment by Apple in continual tuning and extension to the API.

There are four programming interfaces to OpenGL on ...

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