WHAT YOU’LL LEARN IN THIS CHAPTER:
Now that you have had a chance to learn how to use OpenGL on Windows and Mac OS, it’s time for Linux to get some attention! Just like other platforms, Linux supports 3D rendering through the OpenGL API.
In this chapter we will take a look at how Linux supports OpenGL, what interfaces are available for developers, and how to set up an application. We will also hit GLUT, context management, and how to allocate, render to, and deal with windows on X Windows.
OpenGL has long been supported on various versions of Linux, Unix, and so on. On Unix, native hardware ...