Chapter 7. Imaging with OpenGL
by Richard S. Wright, Jr.
WHAT YOU'LL LEARN IN THIS CHAPTER:
How To | Functions You'll Use |
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Set the raster position |
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Draw bitmaps |
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Read and write color images |
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Magnify, shrink, and flip images |
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Set up operations on colors |
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Perform color substitutions |
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Perform advanced image filtering |
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Collect statistics on images |
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In the preceding chapters, you learned the basics of OpenGL's acclaimed 3D graphics capabilities. Until now, all output has been the result of three-dimensional primitives being transformed and projected to 2D space and finally rasterized into the color buffer. However, OpenGL ...
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