by Richard S. Wright, Jr.
WHAT YOU'LL LEARN IN THIS CHAPTER:
Functions You'll Use
Draw spheres, cylinders, and disks
Use maps to render Bézier curves and surfaces
Use evaluators to simplify surface mapping
Create NURBS surfaces
Create trimming curves
Tessellate concave and convex polygons
The practice of 3D graphics is little more than a computerized version of connect-the-dots. Vertices are laid out in 3D space and connected by flat primitives. Smooth curves and surfaces are approximated ...