Chapter 21. High-Level Shading: The Real Slim Shader
by Benjamin Lipchak
WHAT YOU'LL LEARN IN THIS CHAPTER:
How To | Functions You'll Use |
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Create shader/program objects |
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Specify shaders and compile |
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Attach/detach shaders and link |
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Switch between programs |
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Specify a uniform |
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Get error and warning information |
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You could, in theory, write all your applications in assembly language. But you don't, and there are good reasons for not doing so: development time efficiency, readability, maintainability, and portability, to name just a few. The benefits of assembly are becoming scarce with ...
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