Time for action—drawing an octahedron
An octahedron is a polyhedron having eight triangle faces. It is really a nice example to show why primitive indexing is important. We will first sketch the octahedron structure, as shown in the following image:
The octahedron has six vertices, each shared by four triangles. We would have to create a vertex array with 24 elements to render all eight faces when using osg::DrawArrays
. However, with the help of an index array and the osg::DrawElementsUInt
class, we can allocate a vertex array with only six elements and thus improve the efficiency of drawing the geometry.
- Include the necessary headers:
#include <osg/Geometry> ...
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