Chapter 2. Multimedia Basics
Introduction
One of the first issues facing the application developer working with rich media data is the sheer size of the objects—image, audio, video, mapping data, and documents (in binary or XML format). The second problem is that the application may not need to store just one version of the media. For example, in the case of images we may need replica images of different sizes and quality for different purposes. Media data can be stored in many different file types—data formats—that meet various user requirements so decisions need to be made about replication and storage options. In this chapter we will start by looking at the characteristics of the rich media itself and how some of these characteristics are stored ...
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