Using Image::Magick
Image::Magick provides an all-purpose graphics API for Perl. You manipulate images by reading them into an Image::Magick object and then setting attributes and calling methods on that object. Most of the file formats supported by Image::Magick have certain attributes in common, though each may implement them differently. For example, JPEG and PNG both support compression, but have different compression schemes.
Image::Magick defines a wide range of file attributes, which are
listed in tables later in this chapter. Many of the image manipulation
functions (as well as Read( )
and
Write( )
) allow you to set various
attributes when calling them, or you can use Set( )
to do it directly, as in:
$image->Set(loop=>100); $image->[$x]->Set(dither=>1);
Note that you are not manipulating the image simply by setting
attributes. In the above examples, setting the loop
attribute adds a looping extension to a
GIF file when it is written. The second example simply sets the
default value of the dither
attribute. Setting the attribute doesn’t dither the image, but
subsequent operations, such as a call to Quantize( )
, are performed using
dithering.
Use Get( )
to get an
attribute:
($w, $h, $d) = $q->Get('columns', 'rows', 'depth'); $colors = $q->[2]->Get('colors');
The functions GetAttribute( )
and SetAttribute( )
are aliases for
Get( )
and Set( )
and may be used
interchangeably.
Image::Magick provides a suite of methods for manipulating images. You can optionally add the word Image to ...
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