Chapter 3. Editing the Texture of a 3D Object
IN THIS CHAPTER
Editing the color of 3D texture
Adding details to your 3D objects
Enhancing 3D texture by using the filters
Creating textures and fills from scratch
Replacing the texture in the 3D file
Using the unmatchable image-editing capability to edit the texture of a 3D object might conceivably be the most used feature of the 3D environment in Photoshop. Because the texture of a 3D object is ported into Photoshop as a JPEG, the entire Photoshop environment is open to make changes to that texture. The scope of demonstrating every possible application of Photoshop is much too large for just one chapter, or even one book (although the 1,100-page Photoshop CS3 Bible gives it a good go), so I am just going to focus on a few fun examples of what can be accomplished.
I'm going to continue to use the 3D models supplied by Photoshop in the bonus content. These are great examples, because the textures supplied with these models are very basic and could use some spice.
Changing and Correcting the Colors of a Texture
Changing the color of your model might be something you would do in conjunction with creating a composite — using the same or contrasting colors found in a background placed behind your model. Color correction consists of changing the color levels and balances of the texture image.
Changing the colors of a 3D texture
There are several ways to change one or all of the colors of the texture placed on your 3D model. The option you choose depends ...
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