Chapter 10. Painting and Drawing
A lifetime ago (in computer years, anyway) a little company just south of San Francisco introduced a small beige box with a tiny 9-inch keyhole of a monitor and a mouse resembling a bar of soap. It could display and print only in black and white, was incapable of reproducing even remotely convincing photographic images, and was strictly limited to a resolution of 72 pixels per inch. And yet, graphic artists smiled a collective smile, because bundled in its modest software suite, alongside its stunted little word processor, Apple’s Macintosh gave the world MacPaint.
Painting and drawing programs have jumped by leaps and bounds since taking those first, early baby steps, but one feature remains the same: They’re still ...
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