Book description
Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models.
- Presents a philosophy and terminology for "Structured Modeling"
- Includes mathematicl and programming techniques to support and implement the methodology
- Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods
- Includes illustrations of several ample models created from these components
- Foreword by Al Barr
Table of contents
- Front Cover
- Physically-Based Modeling for Computer Graphics: A Structured Approach
- Copyright Page
- Table of Contents
- Foreword
- Preface
- Index of Figures (1/2)
- Index of Figures (2/2)
- Notation
-
PART I: INTRODUCTION
- Chapter 1. Overview
-
Chapter 2. Overview of Physically-Based Modeling
- 2.1 Background: Traditional Computer Graphics Modeling
- 2.2 Striving for Realism
- 2.3 Physically-Based Modeling
- 2.4 Goals for Modeling
- 2.5 Control of Physically-Based Models
- 2.6 Applications of Physically-Based Modeling
- 2.7 Notes on Physically-Based Computer Models
- 2.8 Where Does Structured Modeling Fit In?
- 2.9 Summary
-
PART II: STRUCTURED MODELING
-
Chapter 3. A Structured Analysis of Modeling
- 3.1 Canonical "ARI" Structure of a Model
- 3.2 Discussion of the ARI Structure
- 3.3 Progressive Decomposition of a Model
- 3.4 Relating ARI and Progressive Decomposition
- 3.5 Design Methodologies for Models
- 3.6 Communicating a Model to Other People
- 3.7 The Role of Computers in Modeling (1/2)
- 3.7 The Role of Computers in Modeling (2/2)
- 3.8 Summary
-
Chapter 4. Structured Physically-Based Modeling
- 4.1 Overview
- 4.2 Background: Applied Mathematical Modeling
- 4.3 Canonical "CMP" Structure of a Physically-Based Model
- 4.4 Discussion of the CMP Structure (1/2)
- 4.4 Discussion of the CMP Structure (2/2)
- 4.5 Modularity and Hierarchy
- 4.6 Designing a Model
- 4.7 Communicating Models to Other People
- 4.8 Summary
-
Chapter 5. Structured Mathematical Modeling
- 5.1 Overview
- 5.2 Motivation for Structured Mathematical Modeling
- 5.3 Aesthetics and Design Decisions
- 5.4 Borrowing from Programming
- 5.5 Distinctions from Programming
- 5.6 Naming Strategies
- 5.7 Abstract Spaces (1/2)
- 5.7 Abstract Spaces (2/2)
- 5.8 Identifiers (IDs) and Indexes
- 5.9 State Spaces (1/2)
- 5.9 State Spaces (2/2)
- 5.10 Segmented Functions
- 5.11 Designing a Model
- 5.12 Summary
- Chapter 6. Computer Programming for Structured Modeling
-
Chapter 3. A Structured Analysis of Modeling
- PART III: PROTOTYPE PHYSICALLY-BASED MODEL LIBRARY
- PART IV: CONCLUSION AND APPENDICES
- Appendix A: Miscellaneous Mathematical Constructs
- Appendix B: Prototype Implementation
- Appendix C: Solving Piecewise-Continuous ODEs
- References (1/2)
- References (2/2)
- Index (1/3)
- Index (2/3)
- Index (3/3)
Product information
- Title: Physically-Based Modeling for Computer Graphics
- Author(s):
- Release date: October 2013
- Publisher(s): Morgan Kaufmann
- ISBN: 9780080916446
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