Appendix A. Vector Operations
This appendix implements a class called Vector
that encapsulates all of the vector
operations that you need when writing 2D or 3D rigid-body simulations.
Although Vector
represents 3D vectors,
you can easily reduce it to handle 2D vectors by eliminating all of the
z terms or simply constraining the
z terms to 0 where appropriate in your
implementation.
Vector Class
The Vector
class is defined with three components—x, y, and
z—along with several methods and operators that implement basic vector
operations. The class has two constructors, one of which initializes the vector components to
0, and the other of which initializes the vector components to those passed to the
constructor:
//------------------------------------------------------------------------ // Vector Class and vector functions //------------------------------------------------------------------------ class Vector { public: float x; float y; float z; Vector(void); Vector(float xi, float yi, float zi); float Magnitude(void); void Normalize(void); void Reverse(void); Vector& operator+=(Vector u); Vector& operator-=(Vector u); Vector& operator*=(float s); Vector& operator/=(float s); Vector operator-(void); }; // Constructor inline Vector::Vector(void) { x = 0; y = 0; z = 0; } // Constructor inline Vector::Vector(float xi, float yi, float zi) { x = xi; y = yi; z = zi; }
Magnitude
The Magnitude
method simply calculates the scalar magnitude of the vector
according to the formula:
|v| = |
This is for ...
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