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Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas
book

Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas

by Dev Ramtal, Adrian Dobre
June 2014
Intermediate to advanced content levelIntermediate to advanced
508 pages
15h 11m
English
Apress
Content preview from Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas

CHAPTER 1

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Introduction to Physics Programming

You’ve picked up this book because you are interested in implementing physics in your programming projects. But why would you want to do that? What can it do for you? And how difficult will it be? This chapter will provide answers to these questions.

Topics covered in this chapter include the following:

  • Why model real physics? This section will explain some of the reasons why you might want to add physics to your projects.
  • What is physics? Here we lift the veil of mystery and explain in simple terms what physics is. We also tell you, in a nutshell, what you’ll need to know before you can write code ...
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Publisher Resources

ISBN: 9781430263371Purchase book