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Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas
book

Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas

by Dev Ramtal, Adrian Dobre
June 2014
Intermediate to advanced content levelIntermediate to advanced
508 pages
15h 11m
English
Apress
Content preview from Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas

CHAPTER 3

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Some Math Background

Programming even the simplest physics inevitably involves some math. Therefore, we assume that readers of this book are comfortable with math notation and have at least some math knowledge. This knowledge need not be very sophisticated; familiarity with basic algebra and simple algebraic manipulations of equations and formulas is the most important requirement and will be assumed without review. In addition, some appreciation of coordinate geometry and the basics of trigonometry and vectors would provide a good foundation. In case you need it, this chapter provides a review or refresher of these topics. Prior knowledge ...

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Publisher Resources

ISBN: 9781430263371Purchase book