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Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas
book

Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas

by Dev Ramtal, Adrian Dobre
June 2014
Intermediate to advanced content levelIntermediate to advanced
508 pages
15h 11m
English
Apress
Content preview from Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas

CHAPTER 4

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Basic Physics Concepts

The previous two chapters covered a great deal of background material about JavaScript coding and math tools. This chapter will provide a gentle overview of basic physics to establish the final set of key concepts you’ll need to get started with physics-based programming. Along the way, we will illustrate some of these concepts using JavaScript examples and will build useful physics objects that will be used throughout the book.

Topics covered in this chapter include the following:

  • General physics concepts and notation: Physics deals with measurable quantities. This brief section reviews some basic facts about ...
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Publisher Resources

ISBN: 9781430263371Purchase book