CHAPTER 6
Two Game Design Case Studies
In This Chapter
Case study: Mosaic’s Feed the World board game
Case study: TE Connectivity’s TE Town mobile game
Guru game play opportunity
Chapter 5 walked you through all you need to consider when designing your game: the game goal, the core dynamic, mechanics, and game elements. This chapter summarizes two learning games so you can see examples of game design choices and the learning rationale behind them. ...
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