CHAPTER 6

Two Game Design Case Studies

In This Chapter

Case study: Mosaic’s Feed the World board game

Case study: TE Connectivity’s TE Town mobile game

Guru game play opportunity

Chapter 5 walked you through all you need to consider when designing your game: the game goal, the core dynamic, mechanics, and game elements. This chapter summarizes two learning games so you can see examples of game design choices and the learning rationale behind them. ...

Get Play to Learn: Everything You Need to Know About Designing Effective Learning Games now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.