Conclusion
To err and err and err again, but less and less.
—PIET HIEN
A work is never completed except by some accident...
—PAUL VALÉRY
Writing a conclusion for a game design book, especially a conclusion for a book such as this, seems inappropriate. A conclusion is supposed to wrap up the topic. However, if I was successful here, you should not feel like you are ready to wrap up anything. Instead, you should be inspired to learn more about all the possible areas of knowledge that a designer can leverage. For practical reasons, this book could not cover all the areas of interest to a designer. As a result, its mission was destined to be incomplete. Hopefully, I have been able to help cultivate the curiosity you need to become a successful game ...
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