Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players
by Zack Hiwiller
Conclusion
To err and err and err again, but less and less.
—PIET HIEN
A work is never completed except by some accident...
—PAUL VALÉRY
Writing a conclusion for a game design book, especially a conclusion for a book such as this, seems inappropriate. A conclusion is supposed to wrap up the topic. However, if I was successful here, you should not feel like you are ready to wrap up anything. Instead, you should be inspired to learn more about all the possible areas of knowledge that a designer can leverage. For practical reasons, this book could not cover all the areas of interest to a designer. As a result, its mission was destined to be incomplete. Hopefully, I have been able to help cultivate the curiosity you need to become a successful game ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access