November 2019
Beginner
697 pages
13h 18m
English
Finished products are for decadent minds.
—ISAAC ASIMOV, SECOND FOUNDATION
This chapter discusses tools and techniques for developing paper prototypes. This is most useful for analog game development (for example, board and card games), but in some instances it can be useful for digital game development. For instance, during the development of Superman Returns for the Nintendo DS, the design team created numerous playable paper prototypes of the multiplayer aspects of the game.
Digital prototyping requires a lot of specialized knowledge, and the tools for such an activity are not standardized. Any concepts I put forth here as good places to start for digital prototyping would be essentially obsolete ...
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