Using the motion sensors

In this recipe we will look into how to use the accelerometer and gyroscope.

Getting ready

Open PSM Studio and create a new project, adding references for GameEngine2D and GameEngine2D.Base. The complete code for this recipe is available at Ch2_Example5.

This example will not run in the simulator. Some Android based devices may not support the gyro, so AngularVelocity may not be available.

How to do it...

Open AppMain.cs and enter the following code:

using System; using System.Collections.Generic; using Sce.PlayStation.Core; using Sce.PlayStation.Core.Environment; using Sce.PlayStation.Core.Graphics; using Sce.PlayStation.Core.Input; using Sce.PlayStation.HighLevel.GameEngine2D; using Sce.PlayStation.HighLevel.GameEngine2D.Base; ...

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