Chapter 10: Placing Objects, Settings Properties, and Events

This chapter explores screen objects further, explaining how to set static properties and how to make them dynamic. Human-machine interfaces (HMIs) accept inputs from operators too. This chapter explains how to create events and how to use scripts within the Unified environment.

Properties, events, and scripts are all used to change the behavior and feel of the HMI, from how it looks to how it responds to buttons being touched.

In this chapter, the following topics are covered:

  • Setting static properties
  • Setting dynamic properties
  • Using scripts
  • Raising events

Setting static properties

Nearly all properties of a screen object have the ability to define a static value. This static value ...

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