Book description
Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine.
Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles.
Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can.
Table of contents
- Cover
- Title
- Copyright
- Dedication
- Contents at a Glance
- Contents
- About the Author
- About the Technical Reviewer
- Preface
- Acknowledgments
- Chapter 1: Introduction to Game Polish
- Chapter 2: The Essentials
- Chapter 3: Gameplay
- Chapter 4: Game Balancing
- Chapter 5: User Experience
- Chapter 6: In-Game Visuals
- Chapter 7: Audio
- Chapter 8: Writing
- Chapter 9: Coding Practices
- Chapter 10: Testing
- Chapter 11: Final Thoughts
- Appendix A: Space Bounce
- Index
Product information
- Title: Polished Game Development: From First Steps to Final Release
- Author(s):
- Release date: July 2016
- Publisher(s): Apress
- ISBN: 9781484221228
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